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Carrion unleashes Cronenberg horror July 23 on Switch, PC, Xbox One

Derek Strickland | Gaming | Jul 11, 2020 at 3:17 pm CDT

Carrion, the bloody and super-weird indie where you play as a writhing mass of disgusting otherworldly tentacles and gobble up humans, releases on July 23 on Nintendo Switch, PC, and Xbox One.

Today's Devolver Directwas filled with mayhem, hilarity, and weird indies. Games like Carrion really caught my eye. It's the type of experience that'd make horror mavens like David Cronenberg and John Carpenter proud. The basic premise is you control a horrifying alien monstrosity and find creative ways to negotiate platformer-style levels and chew on people in the process. You can use your blood-soaked tentacles to slide through narrow passageways and even take control over NPCs to do your bidding (you can also control mechs, which is pretty awesome).

It looks like an interesting puzzle type of game with a strong emphasis on gore and sci-horror. I daresay there's nothing like it on the market today.

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Shadow Warrior 3 gameplay confirms glory kills and crazy bloody mayhem

Derek Strickland | Gaming | Jul 11, 2020 at 2:59 pm CDT

Flying Wild Hog just dropped the first in-game footage for Shadow Warrior 3, and it looks damn good.

During the insane fever dream that was today's Devolvercast we got to see fresh gameplay footage of Lo Wang's triumphant return. The trailer shows off some brutal FPS combat with a new dragon shotgun, a badass magnum revolver complete with Clint Eastwood style quick rapid-fire, and a bunch of cybernetic yokai that get transformed into buckets of blood. There's also a weird mini-gun thing that looks like it shoots Chinese fireworks.

Oh and glory kills are confirmed, too, alongside a new double-handed hammer. The hookshot grappling hook can also be used to pull things towards you or pull switches and activate devastating traps across levels.

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PS1, PS2, PS3 games on PS Now may get PS5's custom demo sharing

Derek Strickland | Gaming | Jul 11, 2020 at 1:48 pm CDT

Sony's ambitious plans for the PlayStation 5 don't just include higher-end hardware, but also new innovations in its services framework. One of the most interesting advancements is a new feature that will allow gamers to create, edit, and share "gameplay slices" on the PS Network through its cloud infrastructure.

PS1, PS2, PS3 games on PS Now may get PS5's custom demo sharing 60 | TweakTown.com

A new Sony patent has been making the rounds and lots of publications are reporting on it. You've probably seen headlines like "new patent will allow PS1, PS2, and PS3 games to play on PS5." The reality is that this original patent is rather old--it was filed in December 2013, a year before PlayStation Now launched, and claimed in 2012--and explicitly describes game streaming on PS Now. It's always been obvious PS Now would be supported on PS5 and that's always been a method for backward compatibility on the next-gen system. But it's the new updated portion of the patent that's most interesting, and it's the part that most websites simply didn't notice.

The update was published on June 10 and basically describes how legacy PS1, PS2, and PS3 games could support a revolutionary new gameplay sharing functionality that lets you create, edit, and share slices of your game as interactive and playable demos. We've been covering this topic for a while, but we didn't know the extent of Sony's support. I originally thought only PS5 games would support this feature, or it would be created using the cloud. But now it looks gamers can cut up and share slices of old-school games on PlayStation Now as well.

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Valve's cancelled RPG was inspired by Monster Hunter, Dark Souls

Derek Strickland | Gaming | Jul 11, 2020 at 2:12 am CDT

Seven years ago, Valve had a handful of interesting projects in the works including their very own spin on The Elder Scrolls.

Valve's cancelled RPG was inspired by Monster Hunter, Dark Souls 344 | TweakTown.com

Back in 2013, Valve was working on an experimental RPG built with its Source 2 engine. The project was internally codenamed "RPG" and took direct inspiration from role-playing greats like Monster Hunter, Dark Souls, and Elder Scrolls. From the sound of it, the RPG would've have a grand fantasy scope with emphasis on action RPG combat. The details come from Geoff Keighley's new Valve documentary on Steam that spilled the beans on early Half-Life 3 concepts and the cancelled Left 4 Dead 3 project set in Morocco.

"People wanted to make an RPG game modularly in public, like shipping smaller parts of an experience over time and add features," Valve dev Tejeev Kohli said in the documentary.

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Left 4 Dead 3 would've been open-world on Source 2

Derek Strickland | Gaming | Jul 10, 2020 at 10:17 pm CDT

Back in 2013, Valve was working on Left 4 Dead 3 alongside a myriad of other projects--including a unique Half-Life 3 idea. But the game ultimately fizzled out due to a fledgling Source 2 engine that simply wasn't ready. Now Valve opens up on what Left 4 Dead 3 looked like back then, and discusses why the game wasn't ever released.

Left 4 Dead 3 would've been open-world on Source 2 12 | TweakTown.com

We know Valve was making Left 4 Dead 3 at some point--the leaked concept art and environments prove as much--but we don't actually know much about the project except it was set in Morocco and had new 8 heroes total, including four new ones.Until now, that is.

Geoff Keighley's new Half-Life: Alyx the Final Hours documentary delves into some of Valve's cancelled projects, including Left 4 Dead 3. The zombie shooter would've been quite ambitious and had an open-world focus set in the sandy environs of Morocco. Back in January, Valve said it wasn't working on Left 4 Dead 3, which was technically true at the time. "We are absolutely not working on anything L4D related now, and haven't for years," Valve told IGN at the time. "We did briefly explore some Left 4 Dead next gen opportunities a few years ago."

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AMD Ryzen Threadripper PRO 3995WX: 64C/128T, 128 PCIe lanes, and more

Anthony Garreffa | CPU, APU & Chipsets | Jul 10, 2020 at 7:45 pm CDT

AMD is about to unleash what will be known as the most powerful desktop x86 processor ever, with the new Ryzen Threadripper PRO 3000 series.

AMD Ryzen Threadripper PRO 3995WX: 64C/128T, 128 PCIe lanes, and more 03 | TweakTown.com

Some new leaks tease that AMD's super-beefed Ryzen Threadripper PRO series will have support for up to 64 cores and 128 threads at up to 4.2GHz, 128 PCIe 4.0 lanes (!!!), a 280W TDP, and 8-channel DDR4 support that is good for up to 2TB of RAM.

That's for the flagship AMD Ryzen Threadripper PRO 3995WX, but there's also the AMD Ryzen Threadripper PRO 3975WX, 3955WX, and 3945WX. We're looking at 32 cores and 64 threads on the 3975WX, 16 cores and 32 threads for the 3955WX and then 12 cores and 14 threads for the 3945WX.

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Crysis Remastered NOT delayed on Nintendo Switch, drops on July 23

Anthony Garreffa | Gaming | Jul 10, 2020 at 6:55 pm CDT

Crytek has pulled the bigger bait and switch on Crysis fans, after teasing that Crysis Remastered was right around the corner -- and then going Maximum Stealth, and pulling the release.

It all happened because the gaming and tech media as well as gamers themselves, were not happy with what was shown off in the early leaked footage of Crysis Remastered. The developer pulled the release within an hour of revealing it (not a good move by Crytek) yet... the Nintendo Switch version is still launching on July 23.

The official Crysis Twitter account tweeted out: "Crysis Fans, You may have seen our last update about the Crysis Remastered release, and we have good news for you: We can confirm that Crysis will still be coming to Nintendo Switch on July 23rd! Watch this space for further updates".

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Next-gen exclusives don't oppose gamers, just Xbox's business model

Derek Strickland | Gaming | Jul 10, 2020 at 12:11 pm CDT

In a recent interview with GamesIndustry.biz, Xbox boss Phil Spencer says next-gen exclusives basically go against the spirit of modern choice-driven gaming. But in reality next-gen exclusives just go against the Xbox business model.

Next-gen exclusives don't oppose gamers, just Xbox's business model 14 | TweakTown.com

Once again Microsoft and Sony are kicking off a new console gen by doing very different things. Sony plans to release next-gen PlayStation 5 exclusives that're built from the ground up specifically for the console. Microsoft, on the other hand, won't have Xbox Series X exclusives, and its first-party teams have to make their games playable on four separate SKUs at launch. The reasoning is quite simple: Microsoft's business model is very different than Sony's.

"Sorry, I am a bit soap boxy with this one. Gaming is about entertainment and community and diversion and learning new stories and new perspectives, and I find it completely counter to what gaming is about to say that part of that is to lock people away from being able to experience those games. Or to force someone to buy my specific device on the day that I want them to go buy it, in order to partake in what gaming is about," Spencer said.

"Gaming is bigger than any one device, and that is something as an industry that we've embraced all up as we bring more and more players in. I think it's vital to the role that gaming can play on the planet."

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